Publications & Program Records

Research that movedinto practice.

A professional archive of selected papers, reports, federal program records, chapters, and essays across AI, XR, serious games, education, military mental health, and psychoacoustics.

The record spans foundational auditory research, public-interest technology programs, and current work on virtual humans and clinical virtual reality.

1990–2026published record represented here
5formats: research, chapters, reports, records, and essays
5public program records represented
6domains: AI, XR, health, education, games, and audio

Landmark work

Three points along a research arc from foundational systems to clinical application. Featured items remain visible while the archive below can be filtered by topic.

New · 2026Clinical VRVirtual Humans

The evolution of virtual human agents in clinical virtual reality: From birth to late-stage adolescence

Academic Press · 2026 · pp. 127–188

Rizzo, A., Mozgai, S., Hale, B., & Shilling, R. In D. D. Luxton (Ed.), Artificial Intelligence in Behavioral and Mental Health Care (2nd ed.).

Clinical VRPTSD

From clinical prototype to deployed care

Selected studies from 2007–2017 document the development and clinical use of virtual reality exposure therapy for combat-related PTSD.

SimSenseiVirtual Humans

Automatic Behavior Analysis During a Clinical Interview with a Virtual Human

Studies in Health Technology and Informatics · 2016 · 220:316–322

Rizzo, Lucas, Gratch, Stratou, Morency, Chavez, Shilling, and Scherer examined automated behavioral analysis during clinical interviews with a virtual human.

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Research, policy reports & federal programs

Clinical research, public reports, interviews, and presentations spanning health, education, and technology programs.

EducationGamesHealth

Using Educational Programming, Games, and Comics for Impact

HHS PACCARB · July 10, 2019

Presentation by Russell Shilling, then Chief Scientific Officer of the American Psychological Association, to the Presidential Advisory Council on Combating Antibiotic-Resistant Bacteria.

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Clinical VRPTSD

Clinical Virtual Reality Tools to Advance the Prevention, Assessment, and Treatment of PTSD

European Journal of Psychotraumatology · 2017 · 8(sup5):1414560

Rizzo, A. S., & Shilling, R. reviewed the evolution and clinical use of virtual reality tools for PTSD.

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STEMFederal Report

STEM 2026: A Vision for Innovation in STEM Education

U.S. Department of Education · September 2016

Office of Innovation and Improvement report, with Courtney Tanenbaum as principal writer, issued while Russell Shilling served as Executive Director of STEM.

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InterviewDARPASerious Games

Serious Games: DARPA—An Interview with Program Manager CAPT Russell Shilling, PhD

Games for Health Journal · 2012 · pp. 85–86

An editorial interview about DARPA programs and the role of serious games in research and public benefit. Russell Shilling is the interview subject.

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Clinical VRPTSD

Virtual Reality PTSD Exposure Therapy Results with Active Duty OIF/OEF Service Members

International Journal on Disability and Human Development · 2011

Clinical results from virtual reality exposure therapy with active-duty service members, coauthored by Russell Shilling and colleagues.

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Clinical VRPTSD

Combat-Related PTSD: A Multiple Case Report Using VR Graded Exposure Therapy with Physiological Monitoring

Studies in Health Technology and Informatics · 2008 · 132:556–561

Wood, Murphy, Center, Russ, McLay, Reeves, Pyne, Shilling, Hagan, and Wiederhold reported multiple cases using graded VR exposure.

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Clinical VRPTSD

Combat-Related PTSD: A Case Report Using VR Exposure Therapy with Physiological Monitoring

CyberPsychology & Behavior · 2007 · 10(2):309–315

Wood, Murphy, Center, McLay, Reeves, Pyne, Shilling, and Wiederhold reported a case using VR exposure therapy with physiological monitoring.

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Program impact records

Official public records documenting program leadership and public benefit. These are presented as historical records, not as authored publications.

ONR ProgramClinical VRPTSD

Evaluating Virtual Reality Therapy for Treating Acute PTSD

Office of Naval Research · April 1, 2005

The official launch record describes a three-year, approximately $4 million ONR research program and identifies Cmdr. Russell Shilling as its program manager.

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Military FamiliesPublic ImpactSesame Workshop

Talk, Listen, Connect

Defense Centers of Excellence · December 15, 2008

An official Defense Department presentation documents the military-family initiative’s reach and identifies CDR Russell Shilling as the program point of contact.

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DARPA program archives

Public program documents from Russell Shilling’s tenure as a DARPA program manager. The newsletters were approved for public release; the GNAT record reflects DARPA SBIR 11.2 Topic 003.

Program ArchiveMental Health

Detection & Computational Analysis of Psychological Signals (DCAPS)

DARPA Program Newsletter · May 2013

Overview of a program exploring behavioral signals associated with psychological distress, including work on automated analysis and virtual-human interviewing.

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Program ArchiveEducationGames

ENGAGE: New Methods of Large Population Analytics for Education and Training

DARPA Program Newsletter · November 2013

Overview of game-based adaptive learning and large-population analytics work conducted by university and industry performers.

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Program ArchiveNarrativeHealth

Graphic Novel Art Therapy (GNAT): Online Sequential Art Authoring Tools for Therapeutic Storytelling

DARPA SBIR 11.2 Topic 003 · 2013

Program brief for web-based sequential-art authoring tools intended to support therapeutic storytelling by service members and veterans.

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Book chapters & foundational work

Work on virtual human agents, serious games, spatial audio, human factors, and psychoacoustics.

AI AgentsVirtual Humans

Autonomous Virtual Human Agents for Healthcare Information Support and Clinical Interviewing

Book chapter · 2016 · pp. 53–79

Rizzo, Shilling, Forbell, Scherer, Gratch, and Morency examined virtual humans for healthcare information support and clinical interviews.

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Serious GamesMilitary

America’s Army PC Game: Vision and Realization

U.S. Army / MOVES Institute · 2004

An exhibition booklet edited by Margaret Davis and produced by the U.S. Army and MOVES Institute. Russell Shilling contributed to the development record as the game’s audio engineer.

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Book ChapterDesign ResearchSerious Games

Researching America’s Army

MIT Press · 2003 · pp. 268–275

Margaret Davis, Russell Shilling, and nine fellow members of the development team documented the research and design process behind America’s Army.

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R&DSerious Games

Entertainment R&D for Defense

IEEE Computer Graphics and Applications · 2003 · pp. 28–36

Zyda, Hiles, Mayberry, Wardynski, Capps, Osborn, Shilling, Robaszewski, and Davis examined collaborations connecting defense research and entertainment technology.

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EmotionSimulationSerious Games

Introducing Emotion into Military Simulation and Videogame Design: America’s Army Operations and VIRTE

GameOn Conference · November 30, 2002 · pp. 151–154

Shilling, Zyda, and Wardynski connected emotional engagement, physiological research, videogame design, and virtual-environment training.

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Auditory DisplaysVirtual Environments

Virtual Auditory Displays

Book chapter · 2002 · pp. 65–92

Shilling and Barbara Shinn-Cunningham’s chapter in K. M. Stanney (Ed.), Handbook of Virtual Environments, addressed spatial hearing and auditory interface design.

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Human FactorsAuditory Displays

Human Factors Military Lexicon: Auditory Displays

ARL-TR-2526 · 2001

Letowski, Karsh, Vause, Shilling, Ballas, Brungart, and McKinley developed a technical lexicon for military auditory-display research.

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Spatial AudioAviation

Spatial Audio Displays for Attack Rotary-Wing Aircraft

ICAD · 2000; 22nd Army Science Conference · 2001

Shilling, Letowski, and Storms reported an operational evaluation of spatial auditory displays in an AH-64 simulator in an ICAD paper and a fuller Army Science Conference account.

Game AudioVirtual Environments

Videogame and Entertainment Industry Standard Sound Design Techniques and Architectures

July 2002

Russell Shilling and Eric Krebs connected entertainment sound-design practices with videogames, virtual environments, and training systems.

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Hearing ProtectionAviation

The Effect of Double Hearing Protection on Speech Intelligibility in a Simulated Aircraft Noise Environment

Journal of the Acoustical Society of America · 1994 · 95:2994

Russell Shilling and Gerald B. Thomas studied the relationship between combined hearing protection and speech intelligibility in aircraft noise.

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PsychoacousticsChild Development

Forward Masking in Young Children: Rocketship Psychophysics

Current Psychology · 1992 · 11:145–156

David R. Soderquist and Russell D. Shilling embedded an auditory psychophysics task in a rocketship game to study forward masking in young children.

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PsychoacousticsAuditory Memory

Auditory Backward Recognition Masking: Effect of Interaural Phase on Masker Efficacy

Perception & Psychophysics · 1990 · 47(4):332–336

Russell D. Shilling and David R. Soderquist examined pitch and location recognition in a binaural masking-level-difference paradigm.

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Essays & commentary

Public-facing writing on AI, education, innovation, training, neurodiversity, and policy.

DARPANeurodiversity

Applying the DARPA Moonshot Model to Autism Technology Development

Medium · April 26, 2025

An essay on adapting high-risk, high-reward R&D practices to autism technology development.

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StrategyR&D

Focus on the Problem, Not the MacGuffin

Medium · October 18, 2024

A reflection on defining the underlying problem before selecting a technology or solution.

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AI EthicsWorkforce

Ethical AI in Training to Shape an Inclusive Government Workforce

ATD · March 21, 2024

Guidance on equity, inclusion, and responsible use of AI in government workforce training.

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DARPAEdTech

Embracing the DARPA Model for EdTech Innovation

Getting Smart · April 11, 2023

An argument for mission-driven, evidence-oriented R&D in education technology amid rapid advances in generative AI.

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AI EthicsEducation

What Happens When AI Doesn’t Understand Students

Getting Smart · January 31, 2023

An examination of student-modeling failures and the need for creative, equitable AI policy in education.

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MilitaryTraining

To Prepare for the Future, DoD Needs to Train Differently Today

Federal News Network · March 15, 2022

A commentary on modernizing Department of Defense training through adaptive and immersive approaches.

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Education R&DPolicy

Why We Need a DARPA for Education

Scientific American · April 1, 2015 · 312(4):12

The case for an ARPA-style organization devoted to ambitious, high-impact education research and development.

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