Applying the DARPA Moonshot Model to Autism Technology Development

DARPA Model Neurodiversity

Medium • 2024

Essay exploring how DARPA's high-risk, high-reward innovation model can accelerate breakthrough autism technology—from patient-centered design to cross-sector collaboration.

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Focus on the Problem, Not the MacGuffin

Innovation Strategy

Medium • 2024

Reflections on defining core problems in tech innovation rather than chasing shiny technological distractions—lessons from decades of R&D.

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Ethical AI in Training to Shape an Inclusive Government Workforce

AI Ethics Workforce

ATD • 2024

Guidance on equity, ethics, and inclusion when applying AI in government workforce training—balancing efficiency with human-centered design.

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Embracing the DARPA Model for EdTech Innovation

Education DARPA Model

Getting Smart • 2023

Why a DARPA-like advanced research model is needed in education R&D to responsibly guide transformative AI tools like GPT-4.

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What Happens When AI Doesn't Understand Students

AI Policy Education

Getting Smart • 2023

Case study examining the risks of AI misinterpreting diverse student needs and recommendations for equitable AI policy in education.

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Why We Need a DARPA for Education

Policy DARPA Model

Scientific American • 2018

Influential article advocating for an Advanced Research Projects Agency model for education to drive breakthrough learning technologies at scale.

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DoD Needs to Train Differently

Military Training Innovation

Federal News Network • 2022

Commentary on modernizing DoD training approaches to prepare for future conflicts—leveraging adaptive learning and simulation technologies.

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Autonomous Virtual Agents for Healthcare

AI Agents Healthcare

Journal • 2011

Research on developing autonomous virtual agents for healthcare applications—early work on conversational AI for patient support and triage.

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Clinical VR Tools to Advance PTSD Treatment

VR Therapy PTSD

Military Medicine • 2018

Overview of virtual reality exposure therapy tools developed for PTSD treatment—results from over a decade of clinical implementation in military settings.

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STEM 2026: A Vision for Innovation in STEM Education

Education Policy

U.S. Department of Education • 2016

Strategic vision document for the future of STEM education in America—outlining priority areas for research, development, and scaling effective interventions.

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Introducing Emotion into Simulation and Games

Gaming Simulation

Book Chapter • 2009

Technical exploration of incorporating emotional responses and affective computing into military training simulations and serious games.

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Graphic Novel Art Therapy (GNAT)

Mental Health Creative Therapy

Journal • 2015

Novel therapeutic approach using graphic novel creation for psychological health—pilot results with veterans processing trauma through sequential art.

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Education Programming, Games, and Comics

Education Gaming

Book Chapter • 2014

Analysis of educational media programming, games, and comics for military families—design principles from Sesame Street collaborations.

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America's Army PC Game - Vision and Realization

Gaming Military

Book Chapter • 2013

Behind-the-scenes look at developing America's Army—one of the first major serious games, reaching over 10 million players for recruitment and public engagement.

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Videogame & Entertainment Sound Design Techniques

Gaming Audio

Conference • 1997

Early research on auditory perception in interactive entertainment—applying psychoacoustics principles to video game sound design for enhanced immersion.

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