Speaking & Media

Ideas that move technologyinto public benefit.

A professional archive of selected keynotes, panels, workshops, and interviews on AI policy, neurodiversity, VR therapy, serious games, and DARPA-style innovation.

These recordings document how ideas about emerging technology, ethical practice, and public-interest R&D developed across classrooms, clinics, agencies, foundations, and families.

Featured atUnited NationsMacmillan LearningASU+GSV SummitGames for ChangeAPASerious Play

Recurring themes

Selected keynotes, workshops, panels, and fireside conversations explored three recurring themes.

AI & Responsible Innovation

How boards, foundations, agencies, and education leaders approached AI without widening inequity or lowering evidence standards.

  • AI policy and governance
  • Conversational agents and virtual humans
  • Safe AI deployment in education

Health, XR & Neurodiversity

Work at the intersection of behavioral health, immersive media, autism technology, and accessibility.

  • VR therapy and mental health
  • Autism technology and inclusive design
  • Veteran and family support systems

DARPA-Style R&D

How teams framed ambitious problems, funded risky work responsibly, and transitioned prototypes into durable programs.

  • Heilmeier-style framing
  • ARPA-inspired portfolio design
  • Serious games and public-interest media

Selected recordings

Talks, panels, and interviews presented here as a professional and historical record.

Games for Change 2026 session on narrative play and middle school transitions
Narrative Games32:52

Designing Narrative Play to Support Middle School Transitions | G4C2026

Using Tales from the Middle, this Games for Change session examines how character design and family prompts can support conversations about difficult social transitions.

TechEquity AI panel on conversational agents
Conversational AI43:40

AI Conversational Agents Across Service Systems

TechEquity AI Summit panel on how healthcare, education, government, and nonprofit organizations use conversational AI to support their communities.

Games for Change panel on strategic partnerships for social good
Gaming & Health49:53

Leveraging Strategic Partnerships for Social Good in Gaming

Games for Change panel on how mission-driven partnerships across health, education, and gaming can scale impact through play.

Immersive Tech Talk with Skip Rizzo and Russell Shilling
VR & Mental Health59:10

Immersive Tech Talk with Skip Rizzo and Dr. Russell Shilling

A conversation on immersive health and wellness technology, VR, mental health, and developing emerging technologies for public benefit.

United Nations Autism-tech 2025 roundtable
Autism & Technology1:18:10

Autism-tech 2025: Reflections and the Road Ahead

United Nations roundtable on technology's effects on autistic people and service ecosystems, including gaps in access, ethics, data, and implementation.

EdSAFE AI Alliance webinar on efficacy
AI Governance22:00

SAFE Webinar Series — Efficacy

EdSAFE AI Alliance webinar on efficacy within a framework centered on Safety, Accountability, Fairness and Transparency, and Efficacy.

Riiid Global interview with Russell Shilling
Policy Interview2:12

Government and Industry Working Together for Innovation and Policy

A short Riiid Global interview with Russell Shilling on cooperation between government and commercial organizations to advance innovation and policy.

ASU+GSV panel on regulating AI in education
AI Regulation39:13

Edge and Order: Regulating the World of AI in Education

ASU+GSV panel on balancing rapid innovation with student protection, responsible policy, and ethical implementation.

Serious Play keynote on games and social impact
Serious Games1:01:42

Pandemics to Psychological Health

A Serious Play keynote on serious games, VR, storytelling, psychological health, education, and the evolution of social-impact media.

American Psychological Association conversation on esports
Psychology45:22

The Psychology of Esports

APA podcast conversation guest-hosted by Russell Shilling with Kaitlyn Roose and Shawn Doherty, Ph.D., on esports, cognition, and videogame culture.

Russell Shilling speaking about an ARPA for lifelong learning technologies
Education R&D12:44

An ARPA for Lifelong Learning Technologies

A Macmillan Learning talk on applying the ARPA model to ambitious research and development in lifelong learning technologies.