Ideas that move technologyinto public benefit.
A professional archive of selected keynotes, panels, workshops, and interviews on AI policy, neurodiversity, VR therapy, serious games, and DARPA-style innovation.
These recordings document how ideas about emerging technology, ethical practice, and public-interest R&D developed across classrooms, clinics, agencies, foundations, and families.
Recurring themes
Selected keynotes, workshops, panels, and fireside conversations explored three recurring themes.
AI & Responsible Innovation
How boards, foundations, agencies, and education leaders approached AI without widening inequity or lowering evidence standards.
- AI policy and governance
- Conversational agents and virtual humans
- Safe AI deployment in education
Health, XR & Neurodiversity
Work at the intersection of behavioral health, immersive media, autism technology, and accessibility.
- VR therapy and mental health
- Autism technology and inclusive design
- Veteran and family support systems
DARPA-Style R&D
How teams framed ambitious problems, funded risky work responsibly, and transitioned prototypes into durable programs.
- Heilmeier-style framing
- ARPA-inspired portfolio design
- Serious games and public-interest media
Selected recordings
Talks, panels, and interviews presented here as a professional and historical record.

Designing Narrative Play to Support Middle School Transitions | G4C2026
Using Tales from the Middle, this Games for Change session examines how character design and family prompts can support conversations about difficult social transitions.

AI Conversational Agents Across Service Systems
TechEquity AI Summit panel on how healthcare, education, government, and nonprofit organizations use conversational AI to support their communities.

Leveraging Strategic Partnerships for Social Good in Gaming
Games for Change panel on how mission-driven partnerships across health, education, and gaming can scale impact through play.

Immersive Tech Talk with Skip Rizzo and Dr. Russell Shilling
A conversation on immersive health and wellness technology, VR, mental health, and developing emerging technologies for public benefit.
Autism-tech 2025: Reflections and the Road Ahead
United Nations roundtable on technology's effects on autistic people and service ecosystems, including gaps in access, ethics, data, and implementation.

SAFE Webinar Series — Efficacy
EdSAFE AI Alliance webinar on efficacy within a framework centered on Safety, Accountability, Fairness and Transparency, and Efficacy.

Government and Industry Working Together for Innovation and Policy
A short Riiid Global interview with Russell Shilling on cooperation between government and commercial organizations to advance innovation and policy.

Edge and Order: Regulating the World of AI in Education
ASU+GSV panel on balancing rapid innovation with student protection, responsible policy, and ethical implementation.

Pandemics to Psychological Health
A Serious Play keynote on serious games, VR, storytelling, psychological health, education, and the evolution of social-impact media.

The Psychology of Esports
APA podcast conversation guest-hosted by Russell Shilling with Kaitlyn Roose and Shawn Doherty, Ph.D., on esports, cognition, and videogame culture.

An ARPA for Lifelong Learning Technologies
A Macmillan Learning talk on applying the ARPA model to ambitious research and development in lifelong learning technologies.