Speaking & Workshops

Ideas that move technology into public benefit.

Keynotes, panels, and executive workshops on AI policy, neurodiversity, VR therapy, serious games, and DARPA-style innovation.

Innovation to ethical impact: how emerging technology moves from prototype to classrooms, clinics, agencies, foundations, and families.

Featured atUnited NationsScientific AmericanASU+GSV SummitGames for ChangeAPASerious Play

Speaking themes

Keynotes, workshops, panels, and fireside conversations organized around three recurring themes.

AI & Responsible Innovation

For boards, foundations, agencies, and education leaders trying to use AI without widening inequity or lowering evidence standards.

  • AI policy and governance
  • Conversational agents and virtual humans
  • Safe AI deployment in education

Health, XR & Neurodiversity

For audiences working at the intersection of behavioral health, immersive media, autism technology, and accessibility.

  • VR therapy and mental health
  • Autism technology and inclusive design
  • Veteran and family support systems

DARPA-Style R&D

For teams that need to frame ambitious problems, fund risky work responsibly, and transition prototypes into durable programs.

  • Heilmeier-style framing
  • ARPA-inspired portfolio design
  • Serious games and public-interest media

Formats

Designed for conferences, executive teams, advisory boards, research organizations, philanthropies, universities, and public agencies.

Keynotes

30–60 minute talks that give audiences a framework for technology, evidence, ethics, and implementation.

Executive Workshops

90-minute to full-day sessions on problem framing, portfolio design, AI governance, and responsible deployment.

Panels & Firesides

Practical conversation across AI, autism technology, veteran health, education, games, and public-interest innovation.

Speaking evidence

Selected talks, panels, and interviews.

TechEquity AI Summit Panel on Conversational Agents
AI PolicyHealthcareSocial Impact

AI Conversational Agents: Healthcare, Education & Nonprofits

TechEquity AI Summit panel exploring how conversational AI is transforming service delivery across healthcare, education, government, and nonprofit sectors.

AI Optimist Podcast
AI & InnovationNeurodiversityEdTech

AI Optimist Podcast with Skip Rizzo

Deep dive conversation exploring AI, autism, VR therapy innovation, and how breakthrough technologies scale through public service and strategic partnerships.

UN AutismTech 2025
PolicyAccessibilityGlobal Impact

United Nations: AutismTech 2025

Policy and innovation strategies for inclusive technology in global neurodiversity and disability ecosystems.

Games for Change Panel
GamingHealthSocial Impact

Games for Change: Strategic Partnerships for Social Good

Moderating a panel on games for diabetes support and child motor therapy—how small teams create outsized impact.

STEM 5.0 ARPA-ED
EducationDARPA ModelPolicy

STEM 5.0: Advocating for ARPA-ED in EdTech

Scientific American panel on DARPA-style innovation for education technology, scaling impact for autism, AI, and game-based learning.

SAFE Framework AI Education
AI EthicsEducationPolicy

SAFE Framework for Ethical AI in Education

Webinar discussing ethical frameworks for the use of AI in education, focusing on safety, accessibility, fairness, and equity.

Edge and Order AI Regulation
AI PolicyRegulationEdTech

Edge and Order: Regulating AI in Education

ASU+GSV panel on regulating AI in education, balancing innovation with student protection and ethical implementation.

ASU GSV 2022 AI Policy
AI PolicyEdSAFE AllianceEthics

AI Policy Discussion: ASU GSV 2022

EdSAFE AI Alliance discussion on ethical AI, neuroscience, and future-ready education—focusing on trust, accessibility, and impact of games and VR.

Psychology of eSports APA
PsychologyeSportsGaming

Psychology of eSports: APA Conference

Moderating an APA panel on neuroscience, games, and psychological health in eSports—highlighting VR and new learning models.

Pandemics Psychological Health Serious Play
Mental HealthGamesResilience

Pandemics to Psychological Health: Serious Play

Talk on resilience, games for mental health, and adaptive virtual environments for learning—featuring lessons from Sesame Street.

Planning an event or workshop?

Use the contact page for keynote, panel, workshop, advisory, or media inquiries.

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